24 research outputs found

    Design and control of a single-leg exoskeleton with gravity compensation for children with unilateral cerebral palsy

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    Children with cerebral palsy (CP) experience reduced quality of life due to limited mobility and independence. Recent studies have shown that lower-limb exoskeletons (LLEs) have significant potential to improve the walking ability of children with CP. However, the number of prototyped LLEs for children with CP is very limited, while no single-leg exoskeleton (SLE) has been developed specifically for children with CP. This study aims to fill this gap by designing the first size-adjustable SLE for children with CP aged 8 to 12, covering Gross Motor Function Classification System (GMFCS) levels I to IV. The exoskeleton incorporates three active joints at the hip, knee, and ankle, actuated by brushless DC motors and harmonic drive gears. Individuals with CP have higher metabolic consumption than their typically developed (TD) peers, with gravity being a significant contributing factor. To address this, the study designed a model-based gravity-compensator impedance controller for the SLE. A dynamic model of user and exoskeleton interaction based on the Euler–Lagrange formulation and following Denavit–Hartenberg rules was derived and validated in Simscape™ and Simulink® with remarkable precision. Additionally, a novel systematic simplification method was developed to facilitate dynamic modelling. The simulation results demonstrate that the controlled SLE can improve the walking functionality of children with CP, enabling them to follow predefined target trajectories with high accuracy

    Effect of gait speed on trajectory prediction using deep learning models for exoskeleton applications

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    Gait speed is an important biomechanical determinant of gait patterns, with joint kinematics being influenced by it. This study aims to explore the effectiveness of fully connected neural networks (FCNNs), with a potential application for exoskeleton control, in predicting gait trajectories at varying speeds (specifically, hip, knee, and ankle angles in the sagittal plane for both limbs). This study is based on a dataset from 22 healthy adults walking at 28 different speeds ranging from 0.5 to 1.85 m/s. Four FCNNs (a generalised-speed model, a low-speed model, a high-speed model, and a low-high-speed model) are evaluated to assess their predictive performance on gait speeds included in the training speed range and on speeds that have been excluded from it. The evaluation involves short-term (one-step-ahead) predictions and long-term (200-time-step) recursive predictions. The results show that the performance of the low- and high-speed models, measured using the mean absolute error (MAE), decreased by approximately 43.7% to 90.7% when tested on the excluded speeds. Meanwhile, when tested on the excluded medium speeds, the performance of the low-high-speed model improved by 2.8% for short-term predictions and 9.8% for long-term predictions. These findings suggest that FCNNs are capable of interpolating to speeds within the maximum and minimum training speed ranges, even if not explicitly trained on those speeds. However, their predictive performance decreases for gaits at speeds beyond or below the maximum and minimum training speed ranges

    An annotated water-filled, and dry potholes dataset for deep learning applications.

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    Potholes have long posed a challenging risk to automated systems due to their random and stochastic shapes and the reflectiveness of their surface when filled with water, whether it is "muddy" water or clear water. This has formed a significant limitation to autonomous assistive technologies such as Electric-Powered Wheelchairs (EPWs), mobility scooters, etc. due to the risk potholes pose on the user's well-being as it could cause severe falls and injuries as well as neck and back problems. Current research proved that Deep Leaning technologies are one of the most relevant solutions used to detect potholes due to the high accuracy of the detection. One of the main limitations to the datasets currently made available is the lack of photos describing water-filled, rabble-filled, and random coloured potholes. The purpose of our dataset is to provide the answer to this problem as it contains 713 high-quality photos representing 1152 manuall-annotated potholes in different shapes, locations, colours, and conditions, all of which were manually-collected via a mobile phone and within different areas in the United Kingdom along with two additional benchmarking videos recorded via a dashcam

    Augmented reality (AR) for surgical robotic and autonomous systems: State of the art, challenges, and solutions

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    Despite the substantial progress achieved in the development and integration of augmented reality (AR) in surgical robotic and autonomous systems (RAS), the center of focus in most devices remains on improving end-effector dexterity and precision, as well as improved access to minimally invasive surgeries. This paper aims to provide a systematic review of different types of state-of-the-art surgical robotic platforms while identifying areas for technological improvement. We associate specific control features, such as haptic feedback, sensory stimuli, and human-robot collaboration, with AR technology to perform complex surgical interventions for increased user perception of the augmented world. Current researchers in the field have, for long, faced innumerable issues with low accuracy in tool placement around complex trajectories, pose estimation, and difficulty in depth perception during two-dimensional medical imaging. A number of robots described in this review, such as Novarad and SpineAssist, are analyzed in terms of their hardware features, computer vision systems (such as deep learning algorithms), and the clinical relevance of the literature. We attempt to outline the shortcomings in current optimization algorithms for surgical robots (such as YOLO and LTSM) whilst providing mitigating solutions to internal tool-to-organ collision detection and image reconstruction. The accuracy of results in robot end-effector collisions and reduced occlusion remain promising within the scope of our research, validating the propositions made for the surgical clearance of ever-expanding AR technology in the future

    A Review on Negative Road Anomaly Detection Methods

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    The main limitation to obstacle avoidance nowadays has been negative road anomalies which is the term we used to refer to potholes and cracks due to their negative drop from the surface of the road. This has for long been a limitation because of the fact that they exist in different, random and stochastic shapes. Today’s technology lacks the presence of sensors capable of detecting negative road anomalies efficiently as the latter surpasses the sensor’s limitations rendering the sensing technique inaccurate. A significant amount of research has been focused on the detection of negative road anomalies due to the fact that this topic is becoming a hot research topic. In this paper, the existing techniques will be reviewed. Their limitations will be highlighted and they will be assessed via certain performance indicators and via some chosen criteria which will be introduced

    Human computer interaction using gestures for mobile devices and serious games: A review

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    The Human-Computer Interaction (HCI) with interfaces is an active challenge field in the industry over the past decades and has opened the way to communicate with the means of verbal, hand and body gestures using the latest technologies for a variety of different applications in areas such as video games, training and simulation. However, accurate recognition of gestures is still a challenge. In this paper, we review the basic principles and current methodologies used for collecting the raw gesture data from the user for recognize actions the users perform and the technologies currently used for gesture-HCI in games enterprise. In addition, we present a set of projects from various applications in games industry that are using gestural interaction

    An online background subtraction algorithm using a contiguously weighted linear regression model

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